Choose up to 3 animals (0/3 selected).
Animals come in six rarity tiers β Common, Uncommon, Rare, Epic, Legendary, and Variant β plus a Class (Conscript, Scout, Ranger, Healer, Soldier, Tank) and three stats: Attack, Defense, and Healing. Rarer animals hit harder but are much tougher to find.
Log up to 3 sightings a day from the Animals tab. Spotting a species you haven't unlocked yet unlocks it permanently. Six starter species are unlocked for everyone from day one β everything else has to be found in the wild.
Every sighting of a species counts toward its level (max level 5). Rarer animals level up in far fewer sightings than common ones. Each level-up grants a random boost split across Attack/Defense/Healing, capped by that animal's rarity β check the back of an animal's card to see its current stats and progress to the next level.
Each player has 3 swarm slots, each holding up to 3 animals. A species can only sit in one swarm at a time. Once a swarm is pulled into a territory battle, it's locked and can't be edited until that battle ends.
Animals defeated in a battle are sent to the Hospital and are unavailable for 72 hours before they've recovered enough to fight again.
Each war is a grid with both players' 3 swarms starting on opposite edges. Turns alternate between players, with up to 24 hours to act before a turn auto-passes. Move a swarm into an enemy swarm to trigger a territory battle.
Battles play out on their own tactical grid, one turn per side. On your turn, move each animal and choose one action: Attack an adjacent enemy, Ranged Attack a foe a few tiles away, Scout to reveal hidden tiles, or Set Ambush to strike the next enemy that wanders past (use End Ambush to stand down). A battle ends when one side has no animals left standing.